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        January 2000: Research 
        on the Rhine 
        February-March 2000: Cartoon Rendering 
        April 2000: Cinematography 
        May 2000: Secondary Animation 
        June 2000: Hardware Accelerated Free Form Deformation 
        July 2000: Muscle Animation 
        August 2000: Textured Cartoon Rendering 
        September 2000: 3D Painting 
        September 
        2000: Game Physics Engine Review 
        October 2000: Texture Mapping Methods 
        November 2000: Painting Particles 
        December 2000: Volume Preservation 
          
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