|  January 2000: Research 
        on the RhineFebruary-March 2000: Cartoon Rendering
 April 2000: Cinematography
 May 2000: Secondary Animation
 June 2000: Hardware Accelerated Free Form Deformation
 July 2000: Muscle Animation
 August 2000: Textured Cartoon Rendering
 September 2000: 3D Painting
 September 
        2000: Game Physics Engine Review
 October 2000: Texture Mapping Methods
 November 2000: Painting Particles
 December 2000: Volume Preservation
 
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