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Technology Page Slab

The creation of technology is essential to the production of interactive games. Some of the necessary tools do not exist on the market. This requires either using several existing tools inadequate for your needs or the development of perfect tools to solve your production dilemmas. Ultimately, the creation of your own tools can save time and energy over the life of a project. Darwin 3D can develop custom tools and applications to meet your specifications. The technologies below are custom applications and are not for sale, but merely as an indication of Darwin's technology base.

Real-Time Character Animation System

Supplements traditional 3D animation tools with an entire suite of real-time technology. This custom toolkit includes:
Vixen
  • 3D Animation with Single Mesh Skeletal Deformation
  • 3D Inverse Kinematics
  • Morph Animation
  • Automatic 3D Expressions (Muscle Bulge, Breathing)
  • Audio Processing and Lip Syncing
  • Facial Expression Manipulation
  • Dynamic Particle Simulation (Cloth and Hair)
  • Save out animation tracks for game use
  • Integrates Geppetto Motion capture and processing technology

Real-Time Non-Photorealistic Artistic Rendering System

Why settle for the "real?" Come play in a wild and wonderful world. This custom rendering system includes:
Toony
  • Toon-style rendering
  • Cave Painting style rendering
  • Impressionist style rendering
  • Input of any 3D model

Real-Time Choreography

This is the foundation for a suite of tools for real-time simulation. This custom toolkit includes:
Roscoe
  • 3D Characters with single mesh skins
  • 3D Inverse Kinematics
  • Real-time 3D Mesh Deformation.
  • Real-time 3D Paint.
  • Full 3D Camera Choreography
  • Automatic Shadow-map Generation
  • Dynamic Cloth Simulation
  • Indoor and Outdoor Simulation

Character/Object Editor

(42K)
Interior Editor
  • Immediate display of changes for quick assemblage of characters.
  • Imports 3D meshes from Maya, SoftImage, and 3D Studio Max, or OBJ/3DS
  • Serves the necessary hole of integrating all aspects of a character/object for export in one file.
  • Imports and exports multiple LODs
  • Mip mapping for smooth texture transisitons.
  • Includes applicable motion data.
  • Dynamic placement of textures.

Interior Environment Editor

(25K)
Interior Editor
  • Greater freedom for the level designer.
  • Imports a multitude of software's 3D meshes.
  • Full freedom of movement through the world using a top down 2D map of the world or in the actual 3D model.
  • Real-time application of textures with many placement features.
  • Placement of enemies with pre-defined AI or refine as you go along.
  • Placement of objects such as health, energy and mission objectives.
  • Path generation so your enemies do not just stand around stupid.
  • Collision detection set by sector bounding boxes.

Plug-Ins